AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Save game with debug mode sonic mania1/29/2024 These can be useful to ambush UFO's from above, as you do not have to be jumping to destroy them in this case, and are also good for crossing wide gaps of water. Large round yellow fans will send Sonic spinning up into the air, and able to float a long way across the arena. Having no rings at any time does not mean you are vulnerable to being thrown out of the stage, as the timer is the only thing that can end it for you. Sonic will fall flat on his face, ruining his momentum and causing the loss of some rings. Similarly, chopper blocks are sort of opening spiky mouths that grab your feet if you step on them. Patches of different coloured ground (the colour varies depending on the stage) that appear on path edges will slow you down considerably when you run across them. On the arena floor, there are several other objects and surfaces to watch out for, in addition to the water. Popping this one is completely optional, and does nothing to your total number of UFO's destroyed, but it will shell out an additional 30 seconds for you when you destroy it, and they can reappear if you go down to 20 seconds again afterwards. To make things a bit fairer as far as the time limit goes, if it gets down to 20 seconds left, an additional blue UFO will appear in the center of the arena, signified by a special low warping kind of sound. Rings only serve as things that you can cash in for bonus points afterwards, and have no relation to health while in the Special stage, but for each UFO in a row that pays out rings rather than speed-ups, you'll get 20 for the first one, an additional 40 for the next, then 80, then 160, and so on. You'll know when you've hit one though, as explosions will ensue and you'll get a power up of either additional speed (the sneaker icon) or some rings. Later Special Stages get considerably harder as more water is introduced, or the UFO's become faster and develop better skills at sneaking round you in mid air. Much of the ground is made up of roads, so if you jump at and miss a UFO, you may only have a small space to turn around in. For every second you spend in the water, an absolutely and completely merciless 10 seconds is taken off of the timer, so if you land in the drink, you'll want to jump out immediately and try to make it back to dry land as quickly as possible. You start off with 100 seconds to do it, but the arena you're running around is principally made up of ground paths and water. Sounds simple, eh? Well, as always, there is a catch, and that's the foul mistress of all gaming - a time limit. The objective is to leap into the air and destroy six different purple UFO's that are floating around the arena. Sonic runs forward automatically, and you can use the left and right directions to steer him, while the camera remains behind him the whole time. The Special Stage itself takes place on a fairly small, square pseudo 3D board which you can roam freely across. Once you've made it through all seven, you'll start to revisit the Special Stages that you didn't complete, the next time you enter the giant ring. When you gain another 50 rings in a different zone and return to the Special Stage, you'll go to the second one, and so on. When you enter the first one, you'll return to the main game afterwards whether you were successful or not. There are seven Special Stages, one for each Time Stone, and you play them one at a time. Next to the signpost at the end, you'll find a giant ring floating in the air, ala Sonic 1. To gain access to a Special Stage, complete either Zone 1 or 2 (any timezone) of any of the seven levels, while holding at least 50 rings. When you complete a Special Stage, you earn yourself a Time Stone (not Chaos Emeralds this time around), and all seven Time Stones automatically grant you a Good Future for every zone, so it's up to you. The other alternative is to create Good Futures for each and every level, which I personally find to be the easier and more fun option. Fortunately in Sonic CD, completing the seven rather tough Special Stages, also known as Special Zones here, is only one of two things you can do to complete the game properly, so they are actually completely optional. Normally, the completion of all Special Stages is essential for finishing the game properly and seeing the good ending.
0 Comments
Read More
Leave a Reply. |